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Blueberry Blast

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  • Built in Unity (C#)

  • Audio implementation in Wwise

  • 100% custom audio and implementation

  • Interactive audio tightly synced with game-play mechanics

  • Audio composed in Ableton and Logic Pro X

  • Orchestral mock-up using Vienna Ensemble, NI Session Strings

  • Live recorded Taikos, Guitar, and Toms. 

  • Collaborated with game engineers for Wwise integration with Unity

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