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Ethan Reese

Blueberry Blast
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Built in Unity (C#)
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Audio implementation in Wwise
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100% custom audio and implementation
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Interactive audio tightly synced with game-play mechanics
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Audio composed in Ableton and Logic Pro X
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Orchestral mock-up using Vienna Ensemble, NI Session Strings
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Live recorded Taikos, Guitar, and Toms.
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Collaborated with game engineers for Wwise integration with Unity
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